- The business has a mandate for IT-led innovation.
- IT doesn’t have the budget it wants for high-risk, high-reward initiatives.
- Many innovation projects have failed in the past.
- Many projects that have moved through the approval process failed to meet their expectations.
Our Advice
Critical Insight
- Don’t let perfect be the enemy of good. Think like a start-up and use experimentation and rapid re-iteration to get your innovative ideas off the ground.
Impact and Result
- Build and test a prototype in four days using Info-Tech’s Innovation Design Sprint Methodology.
- Create an environment for co-creation between IT and the business.
- Learn techniques for socializing and selling your ideas to business stakeholders.
- Refine your prototype through rapid iteration and user-experience testing.
- Socialize design thinking culture, tactics, and methods with the business.
Member Testimonials
After each Info-Tech experience, we ask our members to quantify the real-time savings, monetary impact, and project improvements our research helped them achieve. See our top member experiences for this blueprint and what our clients have to say.
Client
Experience
Impact
$ Saved
Days Saved
Virginia Department of Transportation
Guided Implementation
9/10
$12,733
10
Workshop: Prototype With an Innovation Design Sprint
Workshops offer an easy way to accelerate your project. If you are unable to do the project yourself, and a Guided Implementation isn't enough, we offer low-cost delivery of our project workshops. We take you through every phase of your project and ensure that you have a roadmap in place to complete your project successfully.
Module 1: Understand and Ideate
The Purpose
Align the team around a well-defined business problem and start ideating solutions.
Key Benefits Achieved
Ideate solutions in the face of organizational cconstraints and characterize the success of the prototype.
Activities
Outputs
Frame the problem.
- Problem statement(s)
Develop evaluation criteria.
- Evaluation criteria
Diverge and converge.
- Ideated solutions
Module 2: Divide and Conquer
The Purpose
Break off into teams to try and develop solutions that address the problem in unique ways.
Key Benefits Achieved
Develop and test a first-iteration prototype.
Activities
Outputs
Design first prototypes in teams.
- First-iteration prototypes
Conduct UX testing.
- User feedback and data
Module 3: Unite and Integrate
The Purpose
Bring the team back together to develop a team vision of the final prototype.
Key Benefits Achieved
Integrated, second-iteration prototype.
Activities
Outputs
Create and deliver prototype pitches.
- Prototype practice pitches
Integrate prototypes.
- Second-iteration prototype
Module 4: Build and Sell
The Purpose
Build and test the second prototype and prepare to sell it to business executives.
Key Benefits Achieved
Second-iteration prototype and a budget pitch.
Activities
Outputs
Conduct second round of UX testing.
- User feedback and data
Create one pager and budget pitch.
- Prototype one pager and budget pitch